Unngh.By Serdar Yegulalp on 2012/12/05 12:00
Dim-witted but sporadically enjoyable attempt at a crossbreed between revisionist caveman stories (Quest for Fire, The Clan of the Cave Bear) and peplum epics (Ben-Hur). Good points: nice sense of epic scope, especially in the last third or so of the film, which hints at a larger mythology than we actually see. Bad points: inane accents, eye-rolling racial stuff (World Saved By White Guy, Again -- More At 11), and one of the dumbest kill-a-character-then-bring-them-back-to-life-because-we-said-so story twists. Directed by the guy who blew up the White House.
Not a disaster or a game-changer, but well worth a look.By Serdar Yegulalp on 2012/12/04 19:00
Would it be awkward to say that the box-office bomb that sucked $250 million out of Disney's pockets and touched off a regime change in its management ranks is ... only pretty good? I say "only" because it's not the disaster some feared (or hoped) it would be, nor is it a game-changer, nor an unrecognized classic. The culprit was the terrible marketing: an incoherent ad campaign that didn't give the flavor of the film; cold-footed focus-grouping (the of Mars was dumped because of this); and some of the blandest and most forgettable promotional art of any movie in recent history.
But hidden inside this tasteless gift wrap was a genuinely good film, if also a bit overstuffed. Confederate soldier Carter mistakenly teleports himself to Mars and is plunged into a multi-front struggle between various factions trying to seize control of it, but his bullheaded stubbornness and a little superhuman ability picked up along the way -- along with a four-armed friend voiced by Willem Dafoe -- help him save the day and win the hand of a Martian princess. Not that she needs any saving herself, which is fun to watch.
Adapted from a number of Edgar Rice Burroughs's seminal pulp fantasies -- themselves an influence on everything from Star Wars to Guin Saga* -- JC contains about fifty percent too much plot for its own good, but also doesn't make the mistake of simply lumping everyone into "good" and "evil" camps and letting them take a whack at each other. It's 3 hours of movie in a 2-hour bag, but in the end it plays out better than you might expect -- and the way the movie ties itself back into Burroughs's own life mythology is, as a friend of mine used to say, dash clever.
* which, now that I think about it, will never get filmed no thanks to this film stiffing bigtime.
Science fiction, rebooted.
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