Previous Posts: External Book Reviews: April 2007

External Book Reviews: Berserk Vol. #1

There was once a movie called The Wild Bunch, a Western that did what no other Western before it had done: it made the West look like a horrible and violent place, not a breeding ground for heroes or men...


Note: This article was originally written for Advanced Media Network. Its editorial style differs from reviews for this site.


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There was once a movie called The Wild Bunch, a Western that did what no other Western before it had done: it made the West look like a horrible and violent place, not a breeding ground for heroes or men of honor. In Roger Ebert’s words, the movie “cleared away the moralistic oatmeal” of the Western and left behind something a lot less romantic, but a whole lot more realistic and thought-provoking. This wasn’t the West we wanted, but it might well have been the West we deserved.

In the same way, Berserk clears away the moralistic oatmeal of the fantasy genre. It takes the epic-adventure that we see in something like The Lord of the Rings and strips out all of the assumptions we bring to it: that the bad guys will lose, that the good guys will win (and that they deserve to), and that violence doesn’t just strike like lightning and kill whoever happens to be standing there. What is left behind is one of the darkest and bleakest stories you’ll ever read, but once you get started you won’t be able to pry yourself loose. If you have a strong stomach you owe it to yourself to discover what may be one of the most horrifically violent, philosophically desolate, and yet also flat-out best manga out there. The first volume is only a taster of what it’s all about — the beginning of a story that has already been unfolding for years and will continue to unfold across over thirty published volumes of manga in Japan (and eighteen or so in English, as of this writing).

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Tags: Berserk Japan Kentaro Miura manga review


External Book Reviews: The King of Fighters 2003: The Comic, Volume 1

Tie-ins—comics created as an adjunct to a video game or a movie—are typically for fans only. One such example: The King of Fighters 2003: The Comic is absolutely and unabashedly for the fans of the game—a vehicle for SNK’s characters...


Note: This article was originally written for Advanced Media Network. Its editorial style differs from reviews for this site.


Purchases support
this site.

Tie-ins — comics created as an adjunct to a video game or a movie — are typically for fans only. One such example: The King of Fighters 2003: The Comic is absolutely and unabashedly for the fans of the game — a vehicle for SNK’s characters where they can use the thinnest possible excuse for a story to justify having them smash each other through walls, into parked cars, and (as in the climax of the fight at the start of the book) bury them under a landslide, all in splashy full-color. If this sounds like fun — trust me, you don’t need this review; you’ve probably already got $14 burning a hole in your pocket as I speak.

Everyone else, however, doesn’t need to rush out and blow that kind of dough. Right from the start it’s clear you’re in fan-only territory: the plot summary at the start of the book doesn’t explain much of anything to the uninitiated. With even less preamble we’re thrown into a showdown in the wilderness between two key characters in the game’s mythology: Kyo Kusanagi and K’ (read: “K-prime” or "K-Dash"), a fighter infused with Kyo’s genetic material to grant him many of the other man’s powers. The brawl ends with K’ burying his opponent under half a mountain and walking away, but Kusanagi doesn’t stay dead. In steps the priestess Chizuru Kagura, who brings Kusanagi back from the dead as a puppet under her control … and out step the two of them for the rest of the volume, presumably to return in a future installment.

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Tags: Japan manga review



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This page is an archive of entries in the External Book Reviews category from April 2007.

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