Do I complain or do I savor? That’s the dilemma I’m faced with after reading this manga adaptation of Ghost in the Shell: Stand Alone Complex, one of the first titles from Kodansha’s domestic manga publishing division (which eclipsed Del Rey’s and more or less continued where they left off). The TV series was easily one of my favorite shows of any variety, live-action or animated, and so I looked forward to seeing a comic re-adaptation of the same material. It would at the very least present the creators with a challenge: how do you create a comic adaptation of a show that was itself adapted from a comic, albeit with a good deal of creative liberty on the part of the adaptors?
I didn’t have an inherent problem with this cycle of reworking. It’s not as if there isn’t a long and venerable tradition of one-for-one adaptations between various forms of media in Japanese popular culture. Manga begat TV series, TV series begat second TV series, series (plural) begat light novels, light novels begat side-story manga spinoff, and so on. It’s not as if precedent for this doesn’t exist with GitS:SAC either, since some very good light-novel spinoffs from the TV series were produced in Japan and released domestically by Dark Horse. I enjoyed those books because they managed to mine the same vein as the TV show, where tough people living in a very complicated world do even tougher jobs and in the process discover they are sometimes all too human. I hoped, perhaps in vain, that the manga would be along the same lines: new stories set in the same universe, redolent of the same flavor as the show.
What we did get, though, is all the wrong kind of same. This first manga volume is nothing more than a drawn version of the entire first episode of the TV show. Line for line, shot for shot. That makes it no more redundant than any number of other things in the same vein — the light novel reworking of Bleach, or the manga iteration of The Endless Iterations of Haruhi Suzumiya, or whatever. But it’s still disappointing, in big part because so much of what has made GitS so special is the way it has been reinvented — sometimes slightly, sometimes completely — each time it’s been re-developed for a new medium. To have something this … well, lockstep is a letdown.
What we do get, though, is — I gotta be honest — not wholly bad on its own terms. For those with no exposure to the show at all, it’s a serviceable introduction to the Shell universe and the characters of the clandestine counter-terrorist / counter-cybercrime unit Section 9 that are the main reasons to enter it. Major Motoko Kusanagi, the lady of war with a cybernetic body; Batou and Togusa, her left- and right-hand men; her wizened boss Aramaki; the cheerfully dippy robot tanks and comic relief, the Tachikoma; and all the rest of the Section’s special operatives and sly dogs. They’re a great cast in a great plot, and even the lockstep approach used here can’t completely spoil that: what a pleasure it is to see them again! The fact that it’s on the pages of a book instead on the TV screen provides enough novelty that you might well forgive the fact that this isn’t a new story.
But it isn’t just that it’s not a new story, or that the adaptation comes uncomfortably close to being a Foto-Novel version of the original. It’s also that the story we do get has been padded out to fill an entire volume with the kind of storytelling pork that most anyone who has read more than ten manga in their lifetime will recognize in seconds. Most every chapter’s last page or two is repeated, with only minimal variation, in the opening of the following chapter — which I’d normally be willing to chalk up to the serialization process, but here it feels way too much like they’re just trying to inflate this thing to 250 pages. That page count includes the goofy bonus section at the end, a manga version of the “Tachikoma Days” blackout skits from the show, which is worth a chuckle at least.
The technical credits are never less than competent, but no more than that either. The adaptor, Yu Kinutani (is this the same artist who gave us Shion: Blade of the Minstrel a ways back?) brings a detailed but friendly look to the art, and uses the occasional bit of cute manga shorthand — the odd sweatdrop or between-the-frames interjection — without letting it get out of hand. It’s nothing like the messy but fascinating art Masamune Shirow himself penned for the original Shell manga — itself as unlike the TV series derived from it as this is a mirror of the show. As much as I found Shirow’s work frustrating, he had enough raw genius to make his untamed conceits workable (c.f., Orion, a horrible wreck of storytelling bolstered by some of the most uninhibitedly funky artwork ever inked). There’s nothing that raw and off-the-leash here, but there’s also nothing that exciting — nothing that delivers the pleasure of a happy accident.
Or, again, is that just me? As annoyed as I was with these obvious artifacts of converting the story to manga, I found myself enjoying the book anyway. There is a part of me that does indeed respond to being given something old and familiar (shilling for shopworn) in a new package. It’s the same part of me that enjoyed James Blish’s Star Trek novelizations when I was a wee one, and which enjoys movie tie-ins now. But I know full well that as much as the fan in me might savor this, the rest of me reserves the right to complain at the same time. Maybe the second volume out later this year will spin things in a different direction but this has given me reason to be wary. There’s no reason I can’t savor and complain at the same time, is there?



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No, it's not just you, Serdar--I had a similar reaction upon getting this. I thought, "Wait...it's episode 1 the TV series!" After that, though, I just dove in and read it.
The artist is THAT Yu Kunutani who did SHION--that was one reason why I ordered the manga, since it's been years since SHION was released in the US (I gave my copy to a friend in college back in the 90s but found another copy at a used bookstore in Philly around five years ago...). Kinutani does not have a major presence in the US (unless you count the panels from his manga ANGEL ARM that appeared in a couple of the HOW TO DRAW MANGA books, which were released over here), so while I am in some ways, well, disappointed that the new GITS: SAC manga is just retelling the series, I am glad that after all these years, there's a new Kinutani work available in English.
Now, if the next volume is an all-new story (if there is a next one!), then that might be worth checking out.
And nope, there is no reason why one cannot savor and complain at the same time. Personally, I think it's a more common practice than we might think.
(Oh, quick question--have you seen TO yet? It's the movie based on two stories from Hoshino's 2001 NIGHTS. While part of me wishes that they had used "Lucifer Rising", the ones they did choose were good--and I ended up liking the film. Glad to see that even after nearly 30 years, the stories of 2001 NIGHTS still hold up--even in animation.)
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All of the digging I did on my end hinted that they were one and the same person. That compelled me to go dig up "Shion" (it's on the way right now) and take a look at it as a compare-and-contrast exercise. I imagine it will be as unlike this as Usamaru Furuya's "Short Cuts" was unlike "Lychee Light Club" was unlike "No Longer Human". That kind of diversity is for me a sign of the same caliber of genius as an actor who never seems to be the same person twice onscreen.
I'll hold out some hope, however small, that the next "GitS" manga is an original story of some kind, but I'm doubtful. I still feel weird /not/ buying it, though -- when I have that much of an attachment to a property, I feel doubly obliged to show thoroughgoing support for it.
"TO" hasn't crossed my desk yet. What I saw in the trailers for it honestly didn't give me a positive feeling about it, and a couple of negative reviews elsewhere confirmed that feeling. But I will check it out at some point, along with some of the live-action releases from FUNimation: "Goemon", and the upcoming "Tajomaru". Hard SF from the Seventies and Eighties hasn't dated badly for the most part; heck, we can still read (or watch) Clarke's "2001" and still feel behind the times.
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Nice to hear that SHION is on it's way. I had also picked up Kunutani's artbook (the name escapes me now, sadly) and was surprised at the diversity in his style--SHION's art was different from ANGEL ARM (what I've seen), and it is different from GITS: SAC. Here's hoping that there is an original story for the next volume...
I had not read any reviews for TO before watching it--on the other hand, though, I wonder if my own love for 2001 NIGHTS might have made me a bit biased towards it. It certainly does have it's flaws--the CG is great for the vehicles and hardware, but the people, well...
What does work in its favor is that they stayed close to the stories and the designs. And honestly, it's been years since I've seen anything of Hoshino's brought to animation (2001 NIGHTS: SPACE FANTASIA had to be from around 20-25 years ago).
"ard SF from the Seventies and Eighties hasn't dated badly for the most part; heck, we can still read (or watch) Clarke's "2001" and still feel behind the times."
Indeed. Recently, when I re-watched 2010, I saw that the film truly felt, well, modern--a lot closer to how 2010 actually turned out. Granted, there are no cell phones present, and we did not have manned ships going to Jupiter (and let's not even get started on the presence of the Soviet Union in the film!!), but the look of the film in terms of fashion and technology did not look out of place.
(Speaking of Sir Arthur--there is a tale about him that I have to tell, but it must wait for another e-mail. Watch for it!)
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