... most of the running time is occupied by action sequences, chase sequences, motorcycle sequences, plow-truck sequences, helicopter sequences, fighter-plane sequences, towering android sequences and fistfights. It gives you all the pleasure of a video game without the bother of having to play it.
I'm fully prepared to dissent from this view, of course. I get the impression that after stuff like Lars von Trier's Antichrist, his mind is very much elsewhere right now. (And for those of you in the videogames-as-visual-art category, he gave you that much more ammo for the attack ... although I'm 110% sure he's pretty tired of that whole argument, too.)