Trinity Blood begins with a fantastic idea: If vampires are creatures that feed on humans, what kind of creatures feed on vampires? It then spends as much time and energy as possible doing absolutely nothing with this concept. Instead, it gives us a story that’s so fractured, aimless and uninteresting it’s like reading notes prepared for another, better treatment of the subject. But it sure looks pretty, and if that’s all you care about, that’s about all you’re going to get. It’s a résumé for its design team.
The series opens several hundred years into the future, after a war has devastated most of the planet (although they’ve done a mighty nice job of rebuilding everything in European Gothic). Society is split into two mutually hostile camps: the vampires, who style themselves the “Methuselas”; and humanity, or “Terrans”, whose sole form of social organization at this point appears to be the Catholic Church. There is a lot of technology left over from the old days, most of it in the form of plot devices — like a satellite that can incinerate a building from orbit, or computers that seem to exist for no other reason than to be hacked and overridden.




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