Movies: Blood: The Last Vampire (2001)

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After the monumental disappointment of Mamoru Oshii’s attempt to revisit and extend on the story of Blood: the Last Vampire, I went back and dug out the original animated production, and was reminded all the more of how badly it deserved to be expanded on. The movie itself is barely 45 minutes long, a tiny fragment of what we are certain is a larger and more complex story, but those 45 minutes contain more promise and explosive visual innovation than many feature-length films. Even if B:TLV is nothing more than a demo-reel, a way of showcasing how computer graphics and conventional hand-drawn animation could not just be fused but used to augment each other, it’s one of the best such productions yet made.

Blood takes place in Japan in 1966, the Vietnam War bringing with it the deeply divisive the question of whether American army bases belong on Japanese soil. One night in an isolated subway car rattling through the tunnels under Tokyo, there’s a sudden, shocking murder: a young girl slides a katana out of its carrying case and tears apart an old man who seemed to be doing no one any harm. The girl’s name is Saya (voiced by Youki Kudoh), and there are strong hints that she is absolutely not what she seems to be: she has the strength of several men, she handles herself with the determination of a seasoned fighter — and she’s on the end of a leash held by two American officials who are growing weary of her mad-dog attack style.



Demon-huntress Saya battles not only with the monsters who are
infiltrating the human race in plain sight but also with her American handlers.

Saya’s prey are demonic creatures who feast on human blood and disguise themselves as human to blend in, and the film is peppered with hints as to how far some of them have gone to hide their existence. Her handlers are convinced one of them has taken refuge in a high school, one just off of an American army base and attended by the children of many of the soldiers and officers there. Disguised as a student (much to her disgust), Saya sits in on classes with clenched teeth and waits for her targets to appear. And when they do, they wind up dragging a bystander into the fray — a hapless school nurse who is no fighter, and whom Saya defends only because there really is no one else to do the job. The second half of the film is essentially one long, dazzling fight scene, played as much for the way objects can be lit luridly as they are for the dynamics of the action within.

B:TLV was the brainchild of Production I.G., probably the most cutting-edge and technically sophisticated of all the animation studios working in Japan today. They gained fairly major attention in the West as being the folks who supplied the animated segment for Kill Bill (one of the few original or worthwhile things in that movie), and have lent their talents to a slew of titles that speak for themselves: Jin-roh, Vampire Hunter D: Bloodlust, and both Ghost in the Shell movies and TV shows. They’ve also sired a number of lesser-sung but no-less-impressive productions like Otogi-zoshi and Kaidohmaru. (They were also responsible, more or less, for Dead Leaves, but I’m not sure if that’s a mark in their favor or not.)



Saya's demon hunt winds up encompassing a few innocent
bystanders — and making her job all the more complicated.

Production I.G.’s mainstay has been the way they freely integrate conventional animation with CGI — often making one do the work of the other, or vice versa. This does not always work, if only because CGI so stubbornly remains looking like CGI despite the best efforts of the artists to make it seem like anything but. But that hasn’t happened here: the graphics and the animation are integrated so seamlessly and artfully that we’re not conscious of any given shot being one or the other. The two most astonishing moments are, as you might guess, at the beginning and end, and they bookend the movie nicely — the first being the underground train scene, and the last being a three-way chase between Saya, a bomber taxiing down the runway, and a demon in flight.

The art team also makes good use of effects normally limited to live-action filmmaking — not just camera shake or motion blur (which are now being incorporated in animated productions pretty regularly), but things that require an actual artist’s eye, like foreshortening of perspective. And on a more basic level, they do things with color choices and the film’s overall palette that are in themselves striking: many of the night scenes have a lurid, yellowed, sodium-vapor-halo look to them that’s a nice complement to the horrors we see lit by them. The end result is oddly hyper-realistic in the same way the original Final Fantasy movie was hyper-real: not mimicry, but re-imagining.



A suitably eye-filling climax, and a great deal of incidental detail,
almost make up for the movie only being about 45 minutes long.

Most Japanese animated productions — including many of Production I.G.’s works — are made for a local audience. They’re not really intended for export, although that sentiment’s changed enough lately that it could be argued that some series (Ergo Proxy, for instance?) are essentially being designed to be sold overseas with only a token bit of local exposure. Blood’s English-speaking characters and American army-base locale almost make it feel like a “mid-Pacific” production, with enough elements to appeal to an audience on either side without feeling stilted or compromised. The fact that it’s set in the time and place that it is adds another intriguing level of interpretation to the story: the “demons” and “vampires” of Blood are as much intruders and parasites to the whole of our world as the Americans must have seemed to the Japanese at the time.

The most disappointing thing about the movie, again, is its length. It ends right when it feels like it should be opening up and really delving into its story, and the Mamoru Oshii novel that followed it up is so much of a non-starter that it barely feels like this story has been explored at all. Maybe the live-action movie (currently in production in Hong Kong) will have more to say. Then again, what we now have already hints at so much and displays so much in such a small space that maybe expanding on this material would only give us something like the misguided animated version of Seven Samurai: more length, but not necessarily more depth.

Postscript: The expanded-universe version of Blood I was waiting for — Blood+ — has since been released, as a franchise that spans multiple media including novels, comics and TV.

I've always thought the whole movie might have been a dual language production which gets high marks in my opinion despite the wooden readings from most of the English speakers. Something in the way the English is spoken sounds deliberate enough to be purposeful as does the casting of Kudoh in the lead who has been in several English language productions. Again its just what I've believed to be the case...

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This page contains a single entry by Serdar in the category Local Movie Reviews, published on September 9, 2006 12:26 AM.

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